![]() IF zmodeler returns errors for missing textures, you'd better find where are they stored (it will be a x.img) and import them (you'd better delete and re.import the model for automatic material assignment). Opening ZModeler, first of all, you have to import textures (this way zmodeler will edit materials by itslef - otherwise you will do that by your own, not that simple.). (there's some other texture to export but I don't really remember. From the same image export vehshare.wtd & vehshare_truck.wtd textures, as they're shared by many vehicles. With OpenIV export car's model (wtf) and textures (wtd) from vehicles.img. It's not that difficult, but you need (at least) these applications: I've recently made an undercover Sultan model using the pretty >Whelen Avenger Light Bar made by EVI. I'm trying to make an unmarked vehicles so I chose to use these lights: >LINK. I was wondering how to add lights to a vehicle. ![]() Hey guys! So I'm a noob when it comes to all of this ZModeler stuff.
0 Comments
Leave a Reply. |
Details
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |